Files
slot-machines/CHANGELOG.md
Andrey Sharshov dfa72178d5 initial
2025-11-16 18:45:28 +01:00

3.6 KiB

Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

[1.2.2]

Added

  • SingleSlotReelsSpinSystem settings now expose slotStopDelay to pause between individual slot stops within a column while reelStopDelay continues to pace the first slot in each column, enabling layered timing without manual timers.
  • HoldAndWin stories expose slotStopDelay as a dedicated control to preview staggered slot timing.
  • HoldAndWin stories configure fractional steps for all numeric controls to enable fine-grained tuning during demos.
  • Added a stub MaskingSystem and wired it into Reels spin stories to prepare future masking orchestration work.
  • Introduced BlurSymbolsSystem to centralise blur orchestration for reels symbols.
  • Added dedicated Storybook demos for MaskingSystem and BlurSymbolsSystem, now mirroring the reel spin setup while piping Storybook controls through each system's setSettings method for live configuration tweaks.

Changed

  • Reels reel states no longer toggle blur directly; ReelsSpinSystem marks blur intent while BlurSymbolsSystem applies filters.
  • BlurSymbolsSystem removes cached filter areas, zeroes padding, and supports runtime velocity/kernel/offset configuration through setSettings.
  • MaskingSystem exposes an enabled flag so Storybook demos and games can disable masking without removing the system from st ates.

Fixed

  • SingleSlotReelsSpinSystem trims transient slot symbols and collapses each delayed reel to its landed symbol so duplicates cannot appear when slotStopDelay is enabled.
  • Column stop scheduling now respects reelStopDelay for the first slot in each column even while previous columns finish their queued slots, keeping staggered visuals aligned across reels.
  • Reel symbols remain visible when blur and masking are enabled together by removing conflicting bitmap caching from the blur toggle.
  • Motion blur applied to masked reel symbols now clips to the mask bounds so blur streaks no longer extend beyond the masked area.

[1.2.1] - 2025-10-20

Added

  • Story: DoubleHoldAndWinStory showing two HoldAndWinMachine instances stacked vertically, each with different initMap/screenMap.

Changed

  • HoldAndWin stories: scaled all MachineContainer instances to 0.5 (half size). In DoubleHoldAndWinStory both containers are scaled; spacing uses containerTop.height and respects scale. centerView alignment remains correct.

[1.2.0] - 2025-10-20

Added

  • Introduced HoldAndWin machine scaffold and Storybook story (features/HoldAndWin).
  • Single-slot reels support:
    • SingleSlotReelsSpinSystem
    • SingleSlotReel
  • Hold-and-win demo assets and manifest:
    • configs/slotMachine.json
    • symbols, anticipation, winline assets, bitmap fonts, textures
  • Auto-trigger spin in HoldAndWin story with generated screenMap and applied spin settings.

Changed

  • ReelsSpinSystem: support preventReelsSpin map to disable start/stop for selected reels; skip prevented reels in the spin flow.
  • ReelsMachine: integrate new maps/behavior for single-slot reels and preventReelsSpin handling.
  • Reel: adjustments to support single-slot behavior.
  • createScreenInputMap: generate maps aligned with the new HoldAndWin config.
  • SlotMachineConfig: extended with properties required by HoldAndWin and updated spinning behavior.
  • index.ts: export newly added modules.
  • ReelsSpinSystem story: updated with example demonstrating disabled first/last reels.

[1.1.23] - 2025-10-20

Added

  • Initialize CHANGELOG for the current branch.

Changed

  • Bump package version to 1.1.23.