Slot Game Kit CLI
This CLI provides tools to simplify the development and building of HTML5 games. It is based on Webpack and offers pre-configured commands for development, building, and testing projects.
Installation
-
Install the package via npm:
npm install @popiplay/slot-game-kit --save-dev -
Ensure Webpack and its dependencies are installed in your project:
npm install webpack webpack-cli webpack-dev-server --save-dev
Commands
The CLI provides the following commands:
1. Start Development
Launches the development server (using webpack-dev-server) and automatically updates the project when files are changed.
npx slotgamekit watch
Or add it to your project's package.json:
"scripts": {
"watch": "slotgamekit watch"
}
Run:
npm run watch
2. Build for Development
Creates a build in development mode using webpack.dev.js. Suitable for local testing.
npx slotgamekit dev
Or add it to your project's package.json:
"scripts": {
"dev": "slotgamekit dev"
}
Run:
npm run dev
3. Build for Production
Creates an optimized build for production using webpack.prod.js.
npx slotgamekit prod
Or add it to your project's package.json:
"scripts": {
"prod": "slotgamekit prod"
}
Run:
npm run prod
4. Build for Staging
Creates a build for testing in staging environments using webpack.staging.js.
npx slotgamekit staging
Or add it to your project's package.json:
"scripts": {
"staging": "slotgamekit staging"
}
Run:
npm run staging
Webpack Configuration
Supported Configurations:
webpack.common.js– shared settings.webpack.dev.js– development configuration.webpack.prod.js– production configuration.webpack.staging.js– staging configuration.
Feature multipliers
The CLI ships with a default set of feature multipliers (bonusBuy, freespinBuy, bonusChance).
When backend pricing is unavailable for Bonus Chance the runtime keeps the multiplier at 1 so the
stake displayed to players remains unchanged while the feature is temporarily disabled.
Call Model.resolveFeatureStake(bet) whenever the UI needs to present the wager with Bonus Chance
enabled—the helper automatically applies the active multiplier so Wild Spin toggles stay in sync.
All configurations are located in the bundler/ folder inside the package.
Optional line configuration
Cluster and ways titles are no longer required to ship a lines array in the init payload or machine configuration. When both values are missing the runtime now boots with an empty definition and keeps Mode.lines consistent. Provide a line matrix only for payline-based games.
Additional Settings
Babel
The .babelrc configuration file is provided with the package. Make sure it is used in your project.
Browserslist
The .browserslistrc file defines browser support and is also included in the package.
To use it, specify its path via the environment variable:
BROWSERSLIST_CONFIG=node_modules/@popiplay/slot-game-kit/.browserslistrc
Overview
The project is organized into the following key folders:
-
activities/: Manages a queue of activities to be executed sequentially. Activities are added to the queue and automatically processed when the runner is idle. Each activity should be an object with anameproperty and an asynchronousexecutemethod. Besides the mainActivityRunnerandActivityclasses implementing this functionality, there are also commands for pausing and resuming the game clock, displaying error popups, and similar actions. -
constants/: Contains fixed values used throughout the project to enhance readability and maintainability. These include viewport and renderer settings, and scene names. -
controllers/: Houses theBaseGameController, which is intended to be extended by the game-specific controller. This class is designed to handle all user interactions, such as opening the game rules or paytable, and launching the buy bonus screen. Additionally, it includes methods responsible for displaying big win, max win, and similar in-game screens or animations. -
devtools/: -
errors/: Contains theErrorProcessor, used by controllers to display corresponding error popups. -
extensions/: Includes PixiJS extensions that add features beyond the core library. Theextensionsobject from PixiJS manages these additions. Specific extensions include:AudioSpriteLoader: A simple loader plugin for audio sprite files.BasePathInjector: Modifies asset paths by adding thebaseAssetsUrlfetched from the backend.GlobalPointerEvents: A class representing the global events system, emitting pointer events throughLocator.events.loadHtml: A simple loader plugin for loading rules content from HTML files.
-
fairyScenes/: -
game/: Contains theBaseGameclass, which is intended to be extended by the game-specific class. It is responsible for creating scenes, models, and the controller. Thestartmethod initiates the game clock, and theupdateandresizemethods handle rendering and adjusting the game's dimensions. -
helpers/: Contains simplescaleToFitmethods used to resize text to fit within given bounds. -
models/: Defines the data representation of various elements within the game world. Models store the state and properties of game objects, characters, environments, and game rules, independent of their visual rendering or behavior. Specific models include:AutoGameModel: Manages auto-spin functionality, including spin limits, balance tracking, and stop conditions.BalanceModel: Manages the player's in-game balance, handling updates, validation, and affordability checks. Itsaddmethod now accepts zero so callers can record settled rounds without mutating the balance.BetModel: Manages available bet options, allowing for increasing, decreasing, and setting specific bet values, with support for locking betting actions.EndRoundModel: Determines the next game state after a round ends (e.g., big win, max win, free spins trigger, bonus exit).Model: Base class for models, providing methods for initialization and loading data from the backend usingLocator.networkandModelDataInitializer.- Space-bar spin preferences persist through
Locator.storage, mirroring the legacy runtime so toggles survive reloads.
- Space-bar spin preferences persist through
ModelDataInitializer: Used by theModelclass to parse raw data received from the backend.PaytableModel: Represents a collection of paytables.VolumeModel: Controls the volume levels for sound and music, including muting.Currency: Provides formatting utilities for currency values.Lines: Represents a collection of line configurations. The model now accepts empty definitions so cluster and ways games can omit lines entirely without breaking initialization.ModeStack: Manages a stack of game modes for handling nested game states.
-
scene/: Contains theSceneclass, which serves as the base class for all scenes within the game. -
services/: Contains classes that provide various services accessible through theLocatorservice locator:Locator: A service locator class providing access to all registered services.audio:AudioSprites: Responsible for playing sounds, accessible viaLocator.audio.play().LogAudio: A simple audio logger.
clock:Clock: Represents the game ticker, driven byrequestAnimationFrame.DevClock: Extends theClockclass for development purposes.
events:Events: ExtendsEventEmitterfrom theeventemitter3library, used for inter-component communication.
locales:- Handles loading translation files and retrieving translations for given string IDs (e.g.,
Locator.locales.get("total_win")).
- Handles loading translation files and retrieving translations for given string IDs (e.g.,
manifest:ManifestService: Merges PixiJS manifests and can prepend abasePathand appenddefaultSearchParamsto every remote manifest source, mirroring theAssets.initconfiguration.
network:LocalNetwork: A class for handling network requests, withcreateRequestcalling thefetchAPI.ReplayNetwork: Replays recorded backend responses from a staticreplayUrlfor deterministic sessions.
renderer:Renderer2D: Extends PixiJS'sRenderer, created in the main game file (index.js) and used for rendering the game (Locator.renderer.render()).
scenes:Scenes: A class representing a collection of scenes, implementing theIScenesinterface.
storage:StorageService: UseslocalStorageto read and write flags (e.g.,Locator.storage.set('introHasBeenShown', true)).localStorageis a persistent client-side storage API for key/value pairs within the user's browser.
user:DevUser:
viewport:Viewport: Extends PixiJS'sContainer(also known asViewport), responsible for holding all game elements and managing game resizing.
-
types/: Contains TypeScript definition files (e.g.,ViewportOptions). -
utils/: Contains reusable helper functions and utility classes for common tasks like data manipulation, formatting, and mathematical operations.waitForEventOnceis used throughout the project to block the execution flow until a specific event occurs. -
viewmodels/: Contains classes that prepare and manage data for the views:BuyBonusViewModel: Manages data and logic for the buy bonus/buy free spins feature, coercing undefined bonus toggle values to disabled, clearing cached bet lists whenever the bonus chance toggle changes, and re-evaluating availability withresolveFeatureStakeso theBetPickerreflects the latest stakes and balance guardrails.GameplayViewModel: Provides various getters from the game models that are important for gameplay, such as currency, round start/end status, and turbo mode activation.
Usage
This section provides guidance on how to integrate and use the various components and features of the framework within your game project.
Devtools Feature: Back Panel
The BackPanel creates a customizable back panel with user and service controls
that can be added dynamically.
- Manages user controls for server URL, shared player, custom player, and user switching with options stored in local storage.
- Provides functionality for managing audio settings and inspecting sounds in a web application.
- Creates a user interface for controlling the timescale and pause functionality of a clock. - Adds cheat controls to a pane and allows for testing cheats by making POST requests to a specified URL. WIP?
To utilize the BackPanel in your game project, you need to instantiate its primary class and integrate it into your game logic.
Instantiation:
// In your game project's index.js file
import {BackPanel} from "@popiplay/slot-game-kit";
const backPanel = new BackPanel();
backPanel.addUserControls();
// after Locator.provide() calls add this line
backPanel.addOtherControls();
You can toggle the visibility of the back panel by pressing H or h on your keyboard.
Support
If you have any questions or issues using this CLI, refer to the documentation or create an issue in the package's repository.