This commit is contained in:
Andrey Sharshov
2025-11-16 18:45:28 +01:00
commit dfa72178d5
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import { Assets, Ticker } from 'pixi.js';
import { Meta, PixiStory, StoryFn } from '@pixi/storybook-renderer';
import HoldAndWinMachine from 'src/slotMachines/HoldAndWinMachine';
import { SlotMachineConfig } from 'src/types/SlotMachineConfig';
import { centerView } from 'src/stories/utils/resize';
import MachineContainer from 'src/stories/utils/MachineContainer';
import { createScreenInputMap } from 'src/stories/utils/createScreenInputMap';
import SlotMultipliersSystem from 'src/systems/SlotMultipliersSystem';
import SlotMultiplierEntity from 'src/entities/SlotMultiplierEntity';
import { STATES } from 'src/states/BasicStateMachine';
import {argTypes, getDefaultArgs} from "src/stories/utils/argTypes";
const args = {
accelerationTime: 1,
backCoef: 1.1,
maxSpeed: 15,
reelStartDelay: 0.2,
reelStopDelay: 0.5,
slotStopDelay: 0,
spinningDuration: 2,
blur: false,
bounce: true
};
/**
* Creates argTypes with fractional range steps for finer Hold & Win tuning.
*/
const createHoldAndWinArgTypes = (initialArgs: typeof args): ReturnType<typeof argTypes> => {
const baseArgTypes = argTypes(initialArgs);
Object.keys(initialArgs).forEach((key) => {
const descriptor = baseArgTypes[key];
const control = descriptor?.control;
if (!control || control.type !== 'range') return;
baseArgTypes[key] = {
...descriptor,
control: {
...control,
step: control.step && control.step < 1 ? control.step : 0.1,
},
};
});
return baseArgTypes;
};
const meta: Meta<typeof SlotMultipliersSystem> = {
title: 'systems/SlotMultipliersSystem',
tags: ['autodocs'],
parameters: {
docs: {
description: {
component: 'Displays Spine-based multiplier overlays for every slot based on the slotMultipliers map.',
},
},
},
argTypes: createHoldAndWinArgTypes(args),
args: getDefaultArgs(args),
};
export default meta;
/**
* Updates the multiplier map with random positive values and zeroed blanks.
*/
function randomiseMultipliers(machine: HoldAndWinMachine): void
{
const total = machine.config.reels * machine.config.slots;
machine.maps.slotMultipliers = Array.from({ length: total }, () =>
(Math.random() > 0.6 ? Math.ceil(Math.random() * 10) : 0));
}
export const HoldAndWinMultipliers: StoryFn = (_params, context) => new PixiStory({
context,
init: async (view) => {
Assets.reset();
await Assets.init({ manifest: 'hold-and-win/manifest.json' });
await Assets.loadBundle('configs');
await Assets.loadBundle('symbols');
await Assets.loadBundle('addons');
const config: SlotMachineConfig = Assets.get('slot_machine_config');
const machine = new HoldAndWinMachine(config);
const container = new MachineContainer(machine);
container.scale.set(1);
view.addChild(container);
context.machine = machine;
context.prevSpinState = machine.systems.spin.state;
machine.inputs.initMap = createScreenInputMap(config);
machine.inputs.screenMap = machine.inputs.initMap;
const slotMultipliersSystem = new SlotMultipliersSystem(machine);
slotMultipliersSystem.setSettings({ entityClass: SlotMultiplierEntity });
machine.systems.slotMultipliers = slotMultipliersSystem;
// Apply story args to spin system and trigger spin
machine.systems.spin.setSettings(_params as any);
const idleState = machine.stateMachine.states[STATES.IDLE];
if (idleState && !idleState.systems.includes('slotMultipliers'))
{
idleState.systems.push('slotMultipliers');
}
const spinningState = machine.stateMachine.states[STATES.SPINNING];
if (spinningState && !spinningState.systems.includes('slotMultipliers'))
{
spinningState.systems.push('slotMultipliers');
}
randomiseMultipliers(machine);
machine.inputs.spin = true;
context.spinDelayMs = 0;
centerView(view);
},
resize: centerView,
update: () => {
const machine: HoldAndWinMachine | undefined = context.machine;
if (!machine) return;
const dt = Ticker.shared.deltaMS;
machine.update(dt);
const spinSystem = machine.systems.spin;
const prevState = context.prevSpinState ?? spinSystem.state;
if (prevState !== spinSystem.state)
{
if (spinSystem.state === 'starting')
{
machine.inputs.spin = false;
}
if (spinSystem.state === 'stopped')
{
context.spinDelayMs = 500;
}
context.prevSpinState = spinSystem.state;
}
if ((context.spinDelayMs ?? 0) > 0)
{
context.spinDelayMs -= dt;
if (context.spinDelayMs <= 0)
{
randomiseMultipliers(machine);
machine.inputs.spin = true;
context.spinDelayMs = 0;
}
}
},
});